---------- Forwarded message ----------
From: Robert Osfield <[EMAIL PROTECTED]>
Date: Aug 20, 2007 5:02 PM
Subject: Re: [osg-users] Color vs. B&W images as textures
To: Yefei He <[EMAIL PROTECTED]>


Hi Yefei,

I don't have available time to investigate right now, but I can
suggest you look at src/osg/Texture2D.cpp and src/osg/Texture.cpp for
the code that uploads the imagery to the OpenGL texture objects.  In
the case of the format change this would need to be detected and a new
OpenGL object created rather than the old one reused, this would
probably be quite a straight forward change as there is already code
in place to force a new texture object in case like dimension changes.

Robert.

On 8/20/07, Yefei He <[EMAIL PROTECTED]> wrote:
> Hi, Robert,
>
>     Attached are two jpeg files. I have verified that the jpeg loader
> identifies the file "blank.gray.jpg" to have internalFormat and
> pxielFormat of GL_LUMINANCE, and the file "blank.color.jpg" to be
> GL_RGB. The former image causes all subsequent images to show up as
> gray scale when they are applied to the texture.
>
>     Yes, I'm reusing a Texture2D by applying new images to it. I'm
> sort of doing a slide show, so I just create a rectangle with a 2D
> texture, where new images are being applied to it as time goes on.
>
>     Best Regards,
>
>     Yefei
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:osg-users-
> > [EMAIL PROTECTED] On Behalf Of Robert Osfield
> > Sent: Saturday, August 18, 2007 10:25 AM
> > To: [email protected]
> > Subject: Re: [osg-users] Color vs. B&W images as textures
> >
> > Do mean you are reusing a Texture by applying new Images to it?
> >
>
>
>
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