Hi Tom,

Just enable HORIZONTAL_SPLIT stereo either via the OSG_STEREO_MODE env
var or set it via the osg::DisplaySettings::instance() singleton
before you app starts up.

Robert.

On 8/20/07, Tom Pearce <[EMAIL PROTECTED]> wrote:
> Hey everyone,
>
> I'm new (in the past couple months) to OSG and to this list, and I was
> hoping someone could point me in the right direction on this question:
>
> How do I best go about getting two views into a scene to display
> side-by-side in a window so a stereo monitor can display it properly?
> I need an interactive environment, so creating two animations and
> editing them won't work.  Essentially the view from each camera needs
> to be scaled in the x direction to fit half the screen, and displayed
> seamlessly next to the scaled view from the other camera.  Any advice
> or links to previous answers or anything would be much appreciated!
>
> Thanks,
> Tom
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