On 8/21/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > > On 8/20/07, John Kelso <[EMAIL PROTECTED]> wrote: > > Before I get into making the changes to the sequence node, I wanted to > > know if having the simulation time run backwards is officially approved > > of. > > I don't disapprove of running simulation time backward, but its likely > that several classes won't support it though - for instance > osgParticle will have hard time doing the right thing. > > Indeed, in a application I added the possibility to go backward and I have a lot of particles. I have two choices for them when I go backward : - I freeze them all, but with somketrails it becomes messy. - I destroy them all, and start again to emit them only when I go forward.
Having a good behaviour for the particles going backward should be great, but by looking into the code it doesn't seem to be easy. :/ -- Serge Lages http://www.magrathea-engine.org
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