On 8/21/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> On 8/20/07, John Kelso <[EMAIL PROTECTED]> wrote:
> > Before I get into making the changes to the sequence node, I wanted to
> > know if having the simulation time run backwards is officially approved
> > of.
>
> I don't disapprove of running simulation time backward, but its likely
> that several classes won't support it though - for instance
> osgParticle will have hard time doing the right thing.
>
>
Indeed, in a application I added the possibility to go backward and I have a
lot of particles. I have two choices for them when I go backward :
- I freeze them all, but with somketrails it becomes messy.
- I destroy them all, and start again to emit them only when I go forward.

Having a good behaviour for the particles going backward should be great,
but by looking into the code it doesn't seem to be easy. :/

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