Hi H?, I am not aware of any outstanding bugs w.r.t OVERRIDE and PROTECTED. There is nothing special about osg::Material it should be possible to override and protect it like any other StateAttribute and mode.
As to whether there might be a bug lurking in the OSG, or whether you have simply set up the scene graph incorrectly I cannot say as I have no code or scene graph example to illustrate what you are doing. Robert. On 8/21/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > Hi, > > I'm having a problem when trying to apply material and setting state > attribute to PROTECTED when at higher level in the tree there is another > material with stateset attribute set to OVERRIDE. > > I want to set a particular material to entire model and set some other > material attributes to sub-geometries in that tree. > The OVERRIDE works just fine but, setting PROTECTED at lower levels in the > tree doesn't work and geometrie's material remains overridden with the > material from above. > > Actually, setting stateset attribute for material with PROTECTED doesn't > work at all and the previous state is not replaced. > > I found in 2004 some other reference to this problem that seemed to be > concluded as bug in osg... is it really so or anybody knows how both > OVERRIDE and PROTECTED can be applied > > thank > h _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

