Thanks robert,

my in some case a ive based or other model cause a crash. Also the use of
osgText is cause some problemes, my it comes along this. Unfortunatelly it's

same problem that i don't have time to have look depther into this topic at
the moment. But osgText is not a problem i using as only OSG, the problem
comes along
with the free type library under windows, it don't feel like that the
library is well multithreaded implemened. so it cause some problemes in may
application, my the combination of osgText in ive models cause the problem.
so far, i don't know it exactely.

regards
adegli

2007/8/23, Robert Osfield <[EMAIL PROTECTED]>:
>
> Hi Adrian,
>
> A ReadFileCallback is a reasonable way to enforce serialization
> without modifying the core OSG so as a workaround its a pretty elegant
> one.
>
> I would actually like to have osgDB working multi-threaded though, not
> all plugins are up to it, but the ones like .ive should be, as should
> be the other parts of the osgDB library itself.  A year or so I did
> work on osgDB that was entirely motivated by making it possible to do
> multi-threaded reads, so its disappointing to see it not working in
> your case.  There aren't any fundamental reasons why it shouldn't run
> multi-threaded so guess that there is bug somewhere along the line
> that your usage model is revealing.  Unfortunately I don't have divine
> insight or wisdom so can't pin point what this might be... only first
> hand testing will suffice, alas I have no time available to do this
> right now.
>
> Robert.
>
> On 8/23/07, Adrian Egli <[EMAIL PROTECTED]> wrote:
> > Hi robert, thank you for the hint.
> >
> >  i overwriten the osgDB::Registry::ReadFileCallback
> > following the example openflt plugin in my application
> >
> > if we will add this directly in openscenegraph we no longer have to care
> > about the different SERIALIZE() in the other plugins, we will be thread
> safe
> > for all multi pager based applications. w.r.t. the performance we won't
> lost
> > a much fps. Especially if we assume that we only read (A) in one thread
> > and (B) not so often as we render things. my it's an option to introduce
> it
> > into OSG.
> >
> > /regards adegli
> >
> > ...
> >
> > virtual osgDB::ReaderWriter::ReadResult openArchive(const std::string&
> > filename,ReaderWriter::ArchiveStatus status, unsigned int
> > indexBlockSizeHint, const ReaderWriter::Options* useObjectCache) {
> >     FILE_RESOURCE_SERIALIZER();
> >     osgDB::ReaderWriter::ReadResult ret;
> >     ret =
> > osgDB::Registry::instance()->openArchiveImplementation(filename,
> > status, indexBlockSizeHint, useObjectCache);
> >     return ret;
> > }
> >
> > ...
> > 2007/8/22, Robert Osfield <[EMAIL PROTECTED]>:
> > >
> > > Hi Adrian,
> > >
> > > On 8/22/07, Adrian Egli <[EMAIL PROTECTED]> wrote:
> > > > i did some further tests and the problem is in reading two IVE files
> in
> > two
> > > > different threads. Then suddenly the system gets block, i don't know
> > what
> > > > can cause to probleme, i will look depther into the plugin code
> > >
> > > Try putting a serialize into the readNodeFile in the IVE plugin.
> > > There is one in the OpenFlight plugins ReaderWriterFLT.cpp that you
> > > could copy.
> > >
> > > Robert.
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> >
> >
> >
> > --
> > ********************************************
> > Adrian Egli
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
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