Hi Pedro,

I guess it depends upon what is meant by UV coordinates in this
case...  In OpenGL the first two coords in texture coords are ST
rather than UV,  but perhaps in the model format in question there are
the same thing, in they aren't then you'd to find out what is meant by
them.

The osggeometry examples has an example that attaches 2D texture coords.

Robert.

On 8/26/07, Cervantes Pintor Pedro <[EMAIL PROTECTED]> wrote:
> Hi.
>
>
> I'm writing a program which reads 3D information from the network like
> vertex and polygons . Then I rebuild it as OSG nodes, at this point all is
> great, but now I need to do the texture mapping of those models and I'm
> receiving UV data. Can anybody point me a source of information to do the
> texture mapping from UV coordinates in OSG ? Is this directly supported on
> OSG? or do I need a conversion?
>
> Thanks
> Pedro
>
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