Chris Davoren schrieb:
> When testing out some of the OSG examples on Windows XP, they appear 
> to run fine for a little while (between 30 seconds and a few minutes) 
> before I see a bit of 'geometry corruption'.  Shortly after this the 
> OSG application stops updating the screen and sits at 100% CPU usage 
> indefinitely.
>
> Other OpenGL-based apps don't have any problems, and I'm getting this 
> on two completely different machines whose only commonality are NVIDIA 
> video cards.  On one machine if I leave it running for a long time I 
> eventually get a BSOD saying that driver appears to be in an infinite 
> loop. 

Hi Chris,

try using latest NVidia Drivers.

we had such  unpredictable 'freeze' problems  on systems with Intel Core 
2 Dual CPU's , XP with NVidia Driver 158.xx and different NVidia 
Hardware (G80, G71, G70) etc. . We was wasting a lot of time with 
bughunting. Typically this problem arised after some minutes ... some 
hours  under WinXP. Workaround was to set affinity to run the app on 
only one core. But it did not fix the problem. After updating the system 
to the latest driver 162.xx the problem seems to be fixed.
I wouldn't say that all threading issues are fixed with the latest 
driver release from NVidia, but the 'freeze' problem seems to be history.

Markus

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