Hi Robert, the res could be higher than the limit of the graphics card. I can do the tiling but then i have to save them in separate files, right? Or I can allocate a big chunk of memory and combine there the tiles. Is there already a built-in way to do file-memory mapping?
Marco Hi Marco, > > How high res do you want the capture? If you are happy with 4k by 4k > then use a single FBO of Pbuffer would be the way. If you need high > than this then you'll need to tile it using multiple cameras, or > sequentially capture the tiles using a single camera/FBO/Pbuffer > combination. > > Robert. > > On 8/30/07, Marco Fiocco <marco.fiocco at gmail.com > <http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org>> > wrote: > >* Hi all, > *>* I want to save in a file a rendering with a resolution that could exceed > the > *>* screen resolution. > *>* I guess that I have to tile it in a way similar to the osgwindows example, > *>* but then i have to combine the tiles in one big image to save. > *>* Is there something already done to do this fusion? > *>* > *>* Thanks > *>* Marco* > >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

