Hi Robert,
the res could be higher than the limit of the graphics card.
I can do the tiling but then i have to save them in separate files, right?
Or I can allocate a big chunk of memory and combine there the tiles.
Is there already a built-in way to do file-memory mapping?

Marco


Hi Marco,
>
> How high res do you want the capture?  If you are happy with 4k by 4k
> then use a single FBO of Pbuffer would be the way.  If you need high
> than this then you'll need to tile it using multiple cameras, or
> sequentially capture the tiles using a single camera/FBO/Pbuffer
> combination.
>
> Robert.
>
> On 8/30/07, Marco Fiocco <marco.fiocco at gmail.com
>  <http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org>> 
> wrote:
> >* Hi all,
> *>* I want to save in a file a rendering with a resolution that could exceed 
> the
> *>* screen resolution.
> *>* I guess that I have to tile it in a way similar to the osgwindows example,
> *>* but then i have to combine the tiles in one big image to save.
> *>* Is there something already done to do this fusion?
> *>*
> *>* Thanks
> *>* Marco*
>
>
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