Yeah, that sounds like it will do the trick. I'll have to re-work some code, but that should address the issue.
On 9/8/07, Jason Beverage <[EMAIL PROTECTED]> wrote: > Hi Sherman, > > The issue you're seeing is probably a precision issue since OpenGL works in > floats. I've seen a similar effect with Text objects in my applications. > One way to reduce this precision problem is to to not position your text > using the setPosition function but to position it by using a MatrixTransform > as the parent of the geode containing your text. This will allow OSG to > accumulate the transformation and camera matrices in doubles and only > convert to float the very last moment to increase precision. It is the same > technique that osgdem uses when managing its tiles. > > Hope this help! > > Jason > > > On 9/8/07, sherman wilcox <[EMAIL PROTECTED]> wrote: > > > > I'm having a bit of trouble with mangled text if I zoom in to close. > > This text is on an osgDem generated ellispoid. In the attached > > screenshots, the text appears correctly in text2.jpg. However, in > > text3.jpg you'll see the problem. This only occurs if I zoom in really > > close to the text. If I back off the camera a bit, the text reverts > > back to the correct state. > > > > My questions are: > > > > 1) What's causing this? > > 2) How best to address the issue? > > > > ______________________________ _________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users -openscenegraph.org > > > > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org