Hi,
Can you send the osgmanipulator.cpp modified and your scene to test? David Callu 2007/9/10, hesicong2006 <[EMAIL PROTECTED]>: > > I know why. root should add an Child include the scene. > > But another question. I can drag the Teapot01, but the whole scene now > has two "Teapot". Then how can I fix it? > > hesicong2006 wrote: > > Hi, Robert > > Someday before I asked a question about drag object in OSG and you told > > me to see osgmanipulator example. It's great. > > I tried to modify it as I want to move one object in the scene but the > > whole scene. I tried to do this in addDraggerToScene function: > > > > osg::Node* addDraggerToScene(osg::Node* scene, > > osgManipulator::CommandManager* cmdMgr, const std::string& name) > > { > > scene->getOrCreateStateSet()->setMode(GL_NORMALIZE, > > osg::StateAttribute::ON); > > > > osg::Node* selectedObject=FindByName("Teapot01"); > > > > osgManipulator::Selection* selection = new osgManipulator::Selection; > > selection->addChild(selectedObject); > > > > osgManipulator::Dragger* dragger = createDragger(name); > > > > osg::Group* root = new osg::Group; > > root->addChild(dragger); > > root->addChild(selection); > > root->addChild(createHUD()); > > > > float scale = selectedObject->getBound().radius() * 1.6; > > dragger->setMatrix(osg::Matrix::scale(scale, scale, scale) * > > > > osg::Matrix::translate(selectedObject->getBound().center())); > > cmdMgr->connect(*dragger, *selection); > > > > return root; > > } > > > > > > And here my scene has two objects, one teapot, one box. But when I run > > the program, I see only the "Teapot01" which really can drag and move, > > but the box is lost! > > I don't know how to only move one object in the scene. Please give me > > some ideas. Thanks. > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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