Hello,
 in the osg examples there are several examples of how to use RTT.
I would like to concatenate several renderings. I mean, render the scene to 
texture1, then use texture1 to create texture2, then use texture1 & texture2 to 
create texture3 and so on.

I don't understand how to control the order of the rendering. I tried to change 
the rendering order number of the camera's I used in PRE_RENDER and it didn't 
seem to have any effect. The results seems fine, but I don't know if it used 
the data in the texture from the current frame or the previous.

(in the example I made to check this ability, I render the cow to texture, then 
using PRE_REND
ER & shader I remove the red plane and later I remove the green plane, changing 
the order should result in different images)

this brings me to the next question. I tried to clear the texture used to 
render the Scene to. I tried setting the texture image to new allocated image, 
dirty the texture parameters and dirty the texture object and nothing seems to 
have the required result. dirty the texture object results as blank screen, the 
other operation doesn't seem to clear the texture since changing the order in 
the multipass didn't change the results.

another problem I had was to render in different passes to the same texture. 
(Even if it was in the POST_RENDER sub tree). is there a way to reuse the same 
texture in different passes?

the last problem I encountered is that I rendered the resulting textures, using 
several cameras NESTED_RENDER each drawing a square with different texture 
attached 2 it and each camera has different viewport. The problem is the is the 
cameras viewport intersected, I couldn't change the order they are rendered (to 
make one of them on top of the other). I tried setting the RenderDetaill with 
higher and lower numbers, both for the Camera and for the Geodes, with no 
success.

any ideas concerning any of the problems would be appriciated.

thanks,
  Guy.
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