Hi,

I am successfully using 2xoverlaynodes for overlays onto a large terrain 
database. The overlays are dynamic (i.e. can change per frame). The 
texture coord generation of overlaynode/texgennode are essential, as it 
makes the overlay follow the terrain.

The users of the app are creating larger and larger overlays and the 
resolution of the overlay texture is becoming a problem.

Is there a technique that someone can advise me on/point me to that can 
be used to create either massive overlays or multitudes (>> texture 
units) of smaller ones using OSG?

thanks
jp

-- 
This message is subject to the CSIR's copyright terms and conditions, e-mail 
legal notice, and implemented Open Document Format (ODF) standard. 
The full disclaimer details can be found at 
http://www.csir.co.za/disclaimer.html.

This message has been scanned for viruses and dangerous content by MailScanner, 
and is believed to be clean.  MailScanner thanks Transtec Computers for their 
support.

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to