I'm pretty sure I'm not doing enough for debug build, since although the CMake build type is debug, I've only got Release subdirectories, like src/osg/osg.dir/Release.
andy -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Skinner Sent: Wednesday, September 19, 2007 11:54 AM To: OpenSceneGraph Users Subject: [osg-users] debug libraries in windows I've lost track--should windows debug libraries have d appended, like osg22-osgd.dll? What about lib files? Somewhere as I went from OSG 1.2 to 2.*, we lost some of our text objects (we're using our own class). (Not all, oddly.) It looks like they might be culled out, and I thought the problem was going to be small feature culling. (Our bounds aren't right, and have two points for corners.) But we're still turning that off, and it used to work. If I change the computeBound() method to alter one of the points a bit, it works. So it does seem like a culling issue, but I haven't figure out what to do with it. As I said, we've turned off small feature culling. I tried making a cull callback which returns false. (False means don't cull, right?) The cull callback is called, but drawImplementation is not. So I'd like to debug a bit, but I'm not getting any symbols. I want to make sure I'm building the library correctly, and my filenames don't have "d" appended to them. Should they? Any help about what might have changed so that our text doesn't show, or about whether I'm getting a debug build, would be appreciated. CMakeCache.txt shows: CMAKE_BUILD_TYPE:STRING=Debug andy _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

