Hi everybody, I'm new in delveloping with osg and I have a problem with texturing. I created a heightmap composed of triangles. Now I want to texture this plane. My problem is that I don't know how to do that. If I have a 3x3 map I have 16 vertices. As said in the pyramid-example there must be 1 texture coordinate for each vertex. But my 3x3 "quads" are consisting of two triangles so I have to use three texturecoordinates per triangle. Alltogether 54 of them. If I try to implement the texturing, nothing senceful is displayed. I think this is because of the "double" use of the vertices. Has anyone an idea how to fix my problem?
Thanks a lot, Jan -- Ist Ihr Browser Vista-kompatibel? Jetzt die neuesten Browser-Versionen downloaden: http://www.gmx.net/de/go/browser _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

