Hi Mike

It's an OSGExp export of a 3DSMax scene. I can send you the .osg or .ive file 
if you want to.

The overall content is mere geometries (osg::Geodes and some 
osg::MatrixTransform), no particle effects, no LOD, no camera.
Many geometries have their DataVariance DYNAMIC though (which isn't necessary 
and optimal) : it must have kept OSGExp's default options when exporting...

The location of the camera definitely seems to be an issue, but only at 
initialization.

-- 
Christophe Médard
Société OKTAL (http://www.oktal.fr)
2 impasse Boudeville
31100 Toulouse (France)
Tél. : (+33) 5 62 11 50 10
Fax : (+33) 5 62 11 50 29




----- Original Message ----- 
From: Mike Wittman 
To: OpenSceneGraph Users 
Sent: Tuesday, September 25, 2007 5:26 PM
Subject: Re: [osg-users] osgDotNet : Nodes adding to 
scenegraphoutsidemain()function scope


Hi Christophe,

 

The dependency on camera position is an interesting and potentially important 
insight.  There may be some location-related conditional behavior within the 
native code that osgDotNet is not handling properly.

 

Can you tell me generally what is contained in the scene graphs of the models 
that you are loading?  That may have some bearing on the problem.

 

-Mike


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