Hello, 

I have an application that was written for SGI Performer and
has a fair amount of OpenGL code that I have no interest in
recoding into the OSG node structure. 

My first thought is to use the example GLUT demo as a
baseline since I can directly call the various legacy pieces
and they seem to work. 

I was wondering if there was a better method for doing
legacy OpenGL code? 

Thank you,
Eric
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