Hello, I have an application that was written for SGI Performer and has a fair amount of OpenGL code that I have no interest in recoding into the OSG node structure.
My first thought is to use the example GLUT demo as a baseline since I can directly call the various legacy pieces and they seem to work. I was wondering if there was a better method for doing legacy OpenGL code? Thank you, Eric _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

