Hi Paul, thanks for your reply. Correct me if I am wrong but if got it right
your solution should work properly only with convex objects like a sphere
not with concave objects like "cow.osg", even if the result is already much
more acceptable.

Is there a way to disable z-buffer writing on a per object basis? If am not
wrong on the OpenGL manual there is an example that manages transparent
objects without sorting by simply disabling the z-buffer writing. Even if
the result is not "really" correct that should do the trick for the simple
blendings that I use at the moment.

Thanks,
Mike
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to