I plan to create an OSG 1.2 based application on Mac OSX which is a universal binary. Are there any issues that I need to be aware of regarding the osgPlugins? If I use the Xcode projects with the distribution to create the various frameworks, copying the generated osgPlugins to the proper Resources directory within the application bundle, will it Just Work? Do I need to run lipo separately on the ppc and i386 .so files?
Eric _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

