Hi Jan,

On 8/16/07, Jan Ciger <[EMAIL PROTECTED]> wrote:
> Robert, I think that there may be indeed some threading bug in the
> osgViewer. I have tested the files from Joan and if I view them using
> osgViewer, it starts up (no black screen) but hangs right away after
> displaying the first few frames or when I try to move the camera. This
> happens for all of the models here.

What threading model is being used?  Which version of the OSG?

Try forcing different threading models by using the OSG_THREADING env
var, or setting it on the command line.  See osgviewer --help and
osgviewer --help-env for details.

> If I do the same with osgproducerviewer, everything works and I am
> getting decent frame rates even - few hundreds FPS, even up to 1000
> sometimes on my two 6800GS. The models are not that big, the largest has
>  117693 polygons and I am still getting 1000+ FPS with it with Producer.
> I have also checked the data files and the VRML files contain several
> meshes, few thousands triangles/quads each. Nothing extraordinary.
>
> I have experienced the hangs with osgViewer in our own application
> recently as well, but I couldn't reproduce them with the plain osgviewer
> binary, so I have ascribed it to some race condition in my code. Now
> these datafiles trigger it with plain viewer 100% each time on my PC. I
> am running a dual core Athlon (SMP machine) and the cards are configured
> using SLI, alternative frame rendering (AFR).

Do the hangs always happen at start up?  Or any point during rendering?

If you could provide a datasets then I could try it out on my system.
I have a dual core Althon system and a new quad core Intel system,
both right now just have a single card in but I can swap things
around.

Robert.
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