Hello, What is the correct way to create an independent prerender step in OSG? I'd like to paint a skydome (from osgEphemeris) to the framebuffer which doesn't affect the near/far clipping plane computation, the z-buffer, scene lighting etc.
I've tried around using osg::Camera with PRE_RENDER as render order, FRAME_BUFFER as rendertargetimplementation and (DEPTH_BUFFER | COLOR_BUFFER) ss the clear color. But it seems that this is not quite sufficient to make the prerender step completely independent from the main render step. What else do I need to set? Thanks, Daniel _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

