I have a problem with the lighting mode in OSG 2.0. The SKY_LIGHT of the old osgProducer::Viewer in OSG1.2 is an uniform light and each object in the scene has the same brightness. Also different viewing angles didn't have any influence.
The SKY_LIGHT of the new osgViewer::View is a directional light from the top and only affects the faces that are aligned upwards. Maybe it corresponds more with the name of a SKY light, but it looks very strange. I like the effect of the SKY_LIGHT from osgProducer::Viewer more than the new one. Is there a possibilty to get a uniform light source in OSG 2.0. The default light source HEADLIGHT is also no option for me, because it produces different brightness depending on the viewing angle. So what I need is exactly the effect of the osgProducer::Viewer SKY_LIGHT in OSG 2.0 and the CompositeViewer.
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