Try looking at Delta 3D. I think their latest version has DIS support. They also support HLA too.
Judd Robert Hansford wrote: > Hi all, > Does anyone have any experience working with the DIS protocol > (http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation) or > something similar? I have to rewrite our OSG application to render a > scene described/updated via DIS and I'm unsure of the best way to go > about it (from a design point of view). > > DIS provides the state information for the various objects in the > scene (eg their position, attitude and any degree-of-freedom or other > attributes), so I will have to query that information before each > frame is rendered. Presumably the best way to do that is to use the > update callbacks for each object, but what resolution should I do it > at? Should I have a single callback for each entity that updates all > of it's data, or should each node in the graph callback to the > appropriate datum? > > Either way, should I create classes that extend the existing OSG > classes (eg a DIS-compatible PAT node, a DIS-compatible DoF node, a > DIS-compatible LoD node etc) and then find some way to replace the > appropriate instances of those nodes within the models? Or is there > some other way to do it? I've never really looked at this side of OSG > before. > > If anyone has done anything similar and wouldn't mind giving some > advice, it would be greatly appreciated. > > Thanks in advance > > Rob. > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Judd Tracy Institute for Simulation and Training University of Central Florida 407-882-1405 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org