In that case its a matter of calling SoundState::setAmbient(true) (look in
the examples).

Look into the osgAL examples for info of how to load wav/ogg and play them.
All you have to do is call setAmbient() on one of the soundstates and it
will work.

Actually, if you do a svn update of osgAL the osgal.cpp example now includes
an ambient music piece which can be toggled with 'm' key.
So check that out to see how it is done.

/Anders

On Dec 27, 2007 6:49 PM, maruti borker < [EMAIL PROTECTED]> wrote:

> Hey,
>        Does anyone know how to put up a universal background sound in  a
> loop which will be continously playing ... Something like a background music
> ... the examples of osgAL dont cover this :(
>

SoundState::



>
> --
> ----------------------------------------------
> Maruti Borker
> IIIT Hyderabad
> Website:- http://students.iiit.ac.in/~maruti
> <http://students.iiit.ac.in/%7Emaruti>
> Blog:- http://marutiborker.wordpress.com
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 


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Anders Backman               Email:     [EMAIL PROTECTED]
HPC2N/VRlab                  Phone:    +46 (0)90-786 9936
Umea university              Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN         Fax:      +46 90-786 6126

http://www.cs.umu.se/~andersb<http://www.cs.umu.se/%7Eandersb>
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