Hi Pavalos, On Jan 3, 2008 10:54 AM, Pavlos Mavridis <[EMAIL PROTECTED]> wrote: > Hi Robert, > Thank you for your rigorous explanation of the renderstage > functionality. It's good to know that OSG offers such flexibility. The > separation of the scene to different renderstages is probably what I was > looking for, but unfortunately it's not as simple as I was hoping. I > will look into culling callbacks and I will be back soon with more > questions.... > > In the meantime, If anyone else has any other suggestions i would be > glad to hear them.
I think perhaps we should have an osg example that illustrates how to set things up, it should only take a few dozen lines of code to support, but the trick is knowing which lines of code you need... As a general note, the rendering back end of the OSG is its probably its most complex part, the complexity comes from its flexibility. Typically one doesn't need to worry too much about the rendering back end, its just does it stuff behind the scenes, just occasionally one needs cross the line and actually need to know specifics and control things are a finer grained level, when you cross this line the learning curve does unfortunately shoot up. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

