There are some clipping bugs/issues with the overlay node ... there were
some fairly recent posts on the subject if you search back ... no resolution
yet unfortunately though. -gw

On Jan 13, 2008 10:20 PM, ZHMW < [EMAIL PROTECTED]> wrote:

>     I have changed the VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY mode, but
> The overlay texture map disappear at some distance, I have not find the
> rule. I don't why.
>
> 在08-1-13,Glenn Waldron <[EMAIL PROTECTED]> 写道:
>
> > Hi,
> > If you are using VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY mode, the
> > display resolution of the overlay texture will depend on how much of the
> > texture is seen. For example, if you are looking out towards the horizon,
> > the overlay will appear blockier because it must render a larger piece of it
> > within a finite texture size. Google Earth overlays behave the same way.
> >
> > You can adjust the texture size itself with
> > OverlayNode::setOverlayTextureSizeHint(). Try 2048 or 4096 if your video
> > card support it; it definitely helps -gw
> >
> > --
> > Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
> > 703-652-4791
> >
> >  On Jan 12, 2008 5:40 AM, 赵明伟 <[EMAIL PROTECTED]> wrote:
> >
> > >      Hi, EveryOne.
> > >
> > >     I am using the VPB and osgGIS. My step as follows: first use the
> > > image and dem file of a small region to generate terrain models by VPB , 
> > > and
> > > then use the shp file to generate vector shape models, finally, in my
> > > application, I set the vector shape models' root as overlay to the terrain
> > > models' root.
> > >
> > >     The final display effect has a problem that the generated texture
> > > of overlay cannot change it's resolution.So when I zoom in the viewer,
> > > the resampling effect is ugly.
> > >
> > >     And there is anthoer question that  I want the blend effect
> > > between overlay texture and the real terrain texture , but I can not find
> > > the interface in class osgSim::OverlayNode. If I don't use the OverlayNode
> > > and just blend the terrain models and the vector shape models, then the
> > > depth setting will be a question.
> > >
> > >     I'm waiting your reply, Thanks.
> > >
> > > _______________________________________________
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> > > [email protected]
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> > >
> >
> >
> >
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-- 
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
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