Hello

I have a osg::Matrixd view matrix and want to get origin of the camera. I
know two different methods: getTrans() and getLookAt(eye,center,up,dist).
But both return different results.

For example:

getTrans() --> (-0.6, -5, -2322)

eye (from getLookAt(..)) --> ( 0.6, -2322, 5)

The values are the same, but order and signs are interchanged. I need both
vectors in the same format. How can I make this?
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