Hi there, I am using osg statically in a little personal project and am having some troubles with plug-ins.
Basically every time I load a .osg file using the osgDB::ReaderWriter::readNode() function it seems to fail with an error reading the file. I have followed it through and it seems to get to ReaderWriterOSG::readNode() but then it won't load any of the nodes in Registry::readObject(). However if I use a .ive file, it works. I am using the macro USE_OSGPLUGIN(...) to get the linker to include the plug-ins. Am I missing anything? Sorry if this question has been asked before. But any help is very much appreciated! On another note, I had to add /D OSG_LIBRARY_STATIC ect. in cmake to get it to make the build files as static in the first place. Is this something I could contribute/help with? (Haven't really done it before) Thanks Ash _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

