I tried it but i have a problem i can't create vec3array or i dont know how to do that. I imagine it's not so easy because of template ... let me know if it's possible. I hope osgSWIG will grow up, often it's easier to use script language instead of c++
thanks Hartmut Seichter wrote: > Hi Cedric, > > I am the developer of osgSWIG. You can find scripts in src/Languages/Python > > 1) run wrap.sh > 2) run compile.sh > > I know this is very much "suboptimal" and might not even work on your > distribution. I am working on a CMake based build system which probably > solves quite a lot of problems. There is also one big issue I am facing > with one of the headers in core OSG. You might stumble upon the same > thing, there are three const variables in osg::Vec3f which use the C++ > style of declaration and are not supported by SWIG > 1.3.30 > > /H > > > Cedric Pinson wrote: > >> I have found http://code.google.com/p/osgswig/ to bind osg to python, i >> did not try yet. I would like to know if someone use it on linux. >> I would like feedback >> >> Cedric >> >> > > -- > Hartmut Seichter > PhD (HKU), Dipl.-Ing. (BUW) > www.technotecture.com > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED] http://www.plopbyte.net _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

