I tried it but i have a problem i can't create vec3array or i dont know 
how to do that. I imagine it's not so easy because of template ...
let me know if it's possible. I hope osgSWIG will grow up, often it's 
easier to use script language instead of c++

thanks

Hartmut Seichter wrote:
> Hi Cedric,
>
> I am the developer of osgSWIG. You can find scripts in src/Languages/Python
>
> 1) run wrap.sh
> 2) run compile.sh
>
> I know this is very much "suboptimal" and might not even work on your 
> distribution. I am working on a CMake based build system which probably 
> solves quite a lot of problems. There is also one big issue I am facing 
> with one of the headers in core OSG. You might stumble upon the same 
> thing, there are three const variables in osg::Vec3f which use the C++ 
> style of declaration and are not supported by SWIG > 1.3.30
>
> /H
>
>
> Cedric Pinson wrote:
>   
>> I have found http://code.google.com/p/osgswig/ to bind osg to python, i 
>> did not try yet. I would like to know if someone use it on linux.
>> I would like feedback
>>
>> Cedric
>>
>>     
>
> --
> Hartmut Seichter
> PhD (HKU), Dipl.-Ing. (BUW)
> www.technotecture.com
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>   

-- 
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[EMAIL PROTECTED] 
http://www.plopbyte.net


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