Hi all !

It seems that I cannot add a ShadowScene AFTER viewer.realize() has been 
called... Else I've got a crash (Access violation) in a driver DLL (ATI Radeon) 
when FrameBufferAttachment::attach() calls ext->glFramebufferTexture2DEXT(). 
Have I to call a specific method? Does someone has ever encounter this problem?
Thanks!

Sukender
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