Hi,

I want to render an ive terrain database (which was
originally an openflight database that was converted
to ive). 

In osgViewer, the application has a CPU usage of 50%. 
The database covers 600 km square area with 2048 km
square tiles with 6 level of details. The
georeferenced texture is originally 1 meter resolution
but in the highest lod. The far visibility is 15km.
At total,the database size is 100MB with DX1 textures.
(But the texture resolution was scaled down to %50 in
the highest LOD to minimize the generated database
size, since with %100 texture resolution, 1 gb
database was generated and as a secondary problem, I
couldnot make database pager work in my application to
view the database that was converted to carry paged
lod nodes in it so that 1 gb is not loaded once at all
in loading the database)

Is the terrain database badly formed so that the
application has %50 CPU usage? May be my generated
database settings are incorrect? 
Does exist an CPU usage versus polygon count in
anybody in general?  

Thanks in advance :)
  


      
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