Yes it is, the idea is to be less intrusive as possible about datatype of users. So if you have your vector... you could use it (but you need to have some operator defined) take a look in the osg example in the tarball to see how.
Jeremy Moles wrote: > On Fri, 2008-02-29 at 15:36 +0100, Cedric Pinson wrote: > >> Hello, >> >> Animtk is an animation library toolkit. it's a very soon project and not >> really mature yet. i 'release' a version with an openscenegraph example. >> i would like to have feedback from people. So if you have time to test >> it quickly, i will appreciate feedback. The project is on gnu/linux >> right now and there is no project for visual studio. >> there is page with some explanation http://animtk.plopbyte.net/ >> and to get the source http://download.gna.org/animtk/animtk-0.0.6.tar.gz >> if you are interested to get the last source hg clone >> http://hg.plopbyte.net/animtk >> >> Thank you >> > > Quoted from the website: > > "Animtk is a general lib written in c++ to animate different kind of > data. It uses template to add new data type to animate." > > Does this mean you can inject OSG data type into the library, so that > you don't have Vector/Matrix/Quat duplication? > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED] http://www.plopbyte.net _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

