(jumping in)
agreed, and their api is way too invasive and bloated for my liking
(COM, control panels, per-app settings, etc)  and even with their api,
you don't get full control of the LCD on the SpacePilot :-/

VRPN really helps w/ its crossplatform and consistent device model, and
I am working on getting real control of the LCD (3Dx has been quite
forthcoming w/ the lowlevel protocol details; just need some time to
implement)

cheers
-- mew


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Paul Martz
> Sent: Friday, March 07, 2008 10:04 AM
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] 3dconnexion for windows
> 
> I've looked into using the 3dconnexion Space Navigator with OSG apps
in
> the past. I was somewhat surprised to discover that 3dconnexion
doesn't
> offer a consistent SDK API across all platforms -- the Mac SDK and
> Windows SDK have entirely different APIs, forcing the app to contain
> platform-specific code for interfacing with the device. I'm wondering
> how you addressed this issue?
> 
> Thanks for any info,
> 
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com <http://www.skew-matrix.com/>
> 303 859 9466
> 
> 
> 
> 
> ________________________________
> 
>       From: [EMAIL PROTECTED] [mailto:osg-
> [EMAIL PROTECTED] On Behalf Of Dieter Pfeffer
>       Sent: Tuesday, March 04, 2008 2:48 AM
>       To: OpenSceneGraph Users
>       Subject: [osg-users] 3dconnexion for windows
> 
> 
>       Hi
> 
>       has s.o. implemented the 3dconnexion input device and can give
me
> a hint (or source) how to match it to the viewmatrix in osg.
> 
>       I have no problems in translation but I can't figure out how to
> set the corrrect rotation. If I use only heading it's correct but not
> heading and pitch together.
> 
> 
> 
>       Thanks
> 
>       Dieter
> 
> 
> 
>       Unclassified Mail
> 

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