(jumping in) agreed, and their api is way too invasive and bloated for my liking (COM, control panels, per-app settings, etc) and even with their api, you don't get full control of the LCD on the SpacePilot :-/
VRPN really helps w/ its crossplatform and consistent device model, and I am working on getting real control of the LCD (3Dx has been quite forthcoming w/ the lowlevel protocol details; just need some time to implement) cheers -- mew > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Paul Martz > Sent: Friday, March 07, 2008 10:04 AM > To: 'OpenSceneGraph Users' > Subject: Re: [osg-users] 3dconnexion for windows > > I've looked into using the 3dconnexion Space Navigator with OSG apps in > the past. I was somewhat surprised to discover that 3dconnexion doesn't > offer a consistent SDK API across all platforms -- the Mac SDK and > Windows SDK have entirely different APIs, forcing the app to contain > platform-specific code for interfacing with the device. I'm wondering > how you addressed this issue? > > Thanks for any info, > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com <http://www.skew-matrix.com/> > 303 859 9466 > > > > > ________________________________ > > From: [EMAIL PROTECTED] [mailto:osg- > [EMAIL PROTECTED] On Behalf Of Dieter Pfeffer > Sent: Tuesday, March 04, 2008 2:48 AM > To: OpenSceneGraph Users > Subject: [osg-users] 3dconnexion for windows > > > Hi > > has s.o. implemented the 3dconnexion input device and can give me > a hint (or source) how to match it to the viewmatrix in osg. > > I have no problems in translation but I can't figure out how to > set the corrrect rotation. If I use only heading it's correct but not > heading and pitch together. > > > > Thanks > > Dieter > > > > Unclassified Mail > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

