The osgUtil::CullVisitor creates RenderBins from the visible Drawables, then each RenderBin is processed. So, take a look at CullVisitor and RenderBin. Then also look at, for example, osg::Geometry::apply to see how Geometry is sent to OpenGL. You can capture the OpenGL commands with a tool like GLIntercept. This will show you what OSG is doing to render the scene. Hope that helps. -Paul
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of GediMaster Sent: Sunday, March 09, 2008 11:42 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Render Queue Hi, I'm researching on improving the efficiency of rendering and I'm interested to use OSG as a starting point for its clean and powerful design. Can anyone shed some light on where in OSG's code can I find information on the render queue structure and where/how is the render job being dispatched to the renderer? Thanks. No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.21.6/1318 - Release Date: 3/7/2008 2:01 PM
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