Hi all,

So since no one has replied, I gather no one else has had any problems 
changing the threading mode when shadows are enabled (for example, in 
the osgshadow example)?

J-S


> Hello,
> 
> I was wondering if there were any known problems related to using 
> osgShadow::ShadowMap and changing the threading mode.
> 
> In the osgshadow example (SVN), if I change the threading mode (I added 
> a threading handler to it) my graphics driver crashes.
> 
> In our own software based on OSG 2.2 and using a CompositeViewer, on 
> some machines the problem is more interesting (after a fashion): when 
> the threading mode is changed, the shadow stops moving with the mobile 
> object which causes it (i.e. it stays where it was when the threading 
> mode changed, apparently not updating anymore).
> 
> On my own machine it just crashes as well, like the SVN version, but on 
> others that's what happens. I haven't double-checked on those machines 
> what happens with the osgshadow example though.
> 
> So, I just want to know if I should expect it to work or if that's 
> something that's expected not to work for now.
> 
> This is on Windows (XP / Vista), nVidia 7900 and 8800 cards.
> 
> Thanks,
> 
> J-S


-- 
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/
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