Hi all, So since no one has replied, I gather no one else has had any problems changing the threading mode when shadows are enabled (for example, in the osgshadow example)?
J-S > Hello, > > I was wondering if there were any known problems related to using > osgShadow::ShadowMap and changing the threading mode. > > In the osgshadow example (SVN), if I change the threading mode (I added > a threading handler to it) my graphics driver crashes. > > In our own software based on OSG 2.2 and using a CompositeViewer, on > some machines the problem is more interesting (after a fashion): when > the threading mode is changed, the shadow stops moving with the mobile > object which causes it (i.e. it stays where it was when the threading > mode changed, apparently not updating anymore). > > On my own machine it just crashes as well, like the SVN version, but on > others that's what happens. I haven't double-checked on those machines > what happens with the osgshadow example though. > > So, I just want to know if I should expect it to work or if that's > something that's expected not to work for now. > > This is on Windows (XP / Vista), nVidia 7900 and 8800 cards. > > Thanks, > > J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org