Hi all,
So since no one has replied, I gather no one else has had any problems
changing the threading mode when shadows are enabled (for example, in
the osgshadow example)?
J-S
> Hello,
>
> I was wondering if there were any known problems related to using
> osgShadow::ShadowMap and changing the threading mode.
>
> In the osgshadow example (SVN), if I change the threading mode (I added
> a threading handler to it) my graphics driver crashes.
>
> In our own software based on OSG 2.2 and using a CompositeViewer, on
> some machines the problem is more interesting (after a fashion): when
> the threading mode is changed, the shadow stops moving with the mobile
> object which causes it (i.e. it stays where it was when the threading
> mode changed, apparently not updating anymore).
>
> On my own machine it just crashes as well, like the SVN version, but on
> others that's what happens. I haven't double-checked on those machines
> what happens with the osgshadow example though.
>
> So, I just want to know if I should expect it to work or if that's
> something that's expected not to work for now.
>
> This is on Windows (XP / Vista), nVidia 7900 and 8800 cards.
>
> Thanks,
>
> J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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