I want to built my osg app statically linked to avoid copying DLLs all along. I 
found a  how-to on the website 
http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/Win32StaticLink 
but it seems  to be history, because it only works with osg 1.2.

If I generate with CMake the osg 2.2 solution, there are no build 
configurations for  debug/release static. Do I have to transcribe the settings 
from the 1.2 solution to 2.2 or  did I have to pay attention on more things?

Did have anybody experience with this?
--  
Andreas Richter
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