> Robert and pals, > > We are using osg 2.0. I am trying to duplicate the behavior of the > osgdistortion example, but we are using osgUtil::SceneView and not > osgViewer::Viewer. > > I have been unable to mimic the behavior of the example. If I set my > texture camera to PRE_RENDER, all I get is a blank quad set to the > color of the osg::geometry. If I set it to NESTED_RENDER, which is > wrong, I think it draws the texture to the back buffer, because I can > see it on the screen. > > Can anyone offer me some advice in this area? > > Thanks for your help.... > > John Argentieri > Software Engineer > GENERAL DYNAMICS > C4 Systems > (407) 281-5568 > [EMAIL PROTECTED] > > "This email message is for the sole use of the intended recipient(s) > and may contain GDC4S confidential or privileged information. Any > unauthorized review, use, disclosure or distribution is prohibited. If > you are not an intended recipient, please contact the sender by reply > email and destroy all copies of the original message." >
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