> Robert and pals,
> 
> We are using osg 2.0. I am trying to duplicate the behavior of the
> osgdistortion example, but we are using osgUtil::SceneView and not
> osgViewer::Viewer.
> 
> I have been unable to mimic the behavior of the example. If I set my
> texture camera to PRE_RENDER, all I get is a blank quad set to the
> color of the osg::geometry. If I set it to NESTED_RENDER, which is
> wrong, I think it draws the texture to the back buffer, because I can
> see it on the screen.
> 
> Can anyone offer me some advice in this area?
> 
> Thanks for your help....
> 
> John Argentieri
> Software Engineer
> GENERAL DYNAMICS
> C4 Systems 
> (407) 281-5568
> [EMAIL PROTECTED]
> 
> "This email message is for the sole use of the intended recipient(s)
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