Hi,

I'd like to have a TrackballManipulator with a rotation behaviour 
resembling that of TerrainManipulator with rotation mode ELEVATION_AZIM 
(as opposed to ELEVATION_AZIM_ROLL). It'd be very useful for drawing and 
manipulating buildings and other constructs of that sort. I've been 
trying to replicate that part of TerrainManipulator on 
TrackballManipulator, but I can't quite get it to work (I can't 
translate the "clamping" procedure done on Terrain to Trackball without 
seeing some weird artifacts, and my understanding of 3D geometry is not 
good enough to start from scratch). Is there an easy way to achieve this?

Thanks in advance,
Eduard
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to