Hi, I'd like to have a TrackballManipulator with a rotation behaviour resembling that of TerrainManipulator with rotation mode ELEVATION_AZIM (as opposed to ELEVATION_AZIM_ROLL). It'd be very useful for drawing and manipulating buildings and other constructs of that sort. I've been trying to replicate that part of TerrainManipulator on TrackballManipulator, but I can't quite get it to work (I can't translate the "clamping" procedure done on Terrain to Trackball without seeing some weird artifacts, and my understanding of 3D geometry is not good enough to start from scratch). Is there an easy way to achieve this?
Thanks in advance, Eduard _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

