Hi, I got the same problem. 
My simple solution was to send an event mouse to update the cursor state

POINT newmousePos;
if (GetCursorPos(&newmousePos)) {
        useCursor(false);
        SetCursorPos(newmousePos.x,newmousePos.y);  
}

El Tuesday 15 April 2008 22:54:51 Renan Mendes escribió:
> Yeah, I hadn't done that. But I've got one question still: My prototype was
> based on mouse events. If I keep the code to handle these last ones, is my
> application supposed to crash?
>
> Thanks,
>
> Renan



-- 
Rafael J. Martinez
Instituto de Robotica
Universitat de Valencia
Apdo. Correos 2085
Valencia 46071

http://www.uv.es/~rmtnez
Tel: (+34) 96 354 3564
Fax: (+34) 96 354 3550

Id. GnuPG: 0xBCFC8F5F
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