Hi, Robert,
I have managed to render to 3D texture, but now I can only write to the first level (z=0) of 3D texture. Overloads of osg::Camera::attach still lack of ability to select which z of 3D texture to use, is it possible to write a new overload to support this feature?
My render to 3d texture code is attached. Thanks for replying!

Attachment: Render To Texture 3D.rar
Description: Binary data

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