Hello, I want to creating power of two textures using nonPow2 images for backwards comptability ( I dont want to use TextureRectangle).
It seems that Texture2D does this for you using the standard settings by operations by scaling the image. (Am i right?) Which seem to be a costly operation. Before using OSG, i created a texture using a pow2 size larger then the image size, then using glTexSubImage2D and scaling the texcoords i got the correct texture and mapping using pow2 texture. Is this what the GlyphTexture is for? Or how would you do this? Thanks! Erlend
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