Hi Renzil,

Are you asking how you could tile the geospatial files into different levels
of detail and also keep them in an image base format?  Take a look at
GDAL2Tiles for some potential inspiration:
http://www.klokan.cz/projects/gdal2tiles/

In addition, you could consider just referencing the original source file
and passing in the options to only load a clipped out region at a given
resolution using the ReaderWriterOptions in the GDAL plugin.

Thanks!

Jason

On Thu, May 22, 2008 at 5:50 AM, renzil d'souza <[EMAIL PROTECTED]>
wrote:

>
> Hi
>
> I'm writing a plug-in that is able to generate terrain on the fly on the
> GPU, which works with the paged-LOD system provided by osg. For it to work,
> I need my DEMs in their original raster formats (like tif), and I also need
> my DEMs to be 'subtiled' similar to how the textures are currently subtiled.
> My DEM geometry/terrain-tile data is no longer generated through osgdem but
> is instead generated on the fly from these subtiles (depending on distance
> from viewpoint). I need various resolutions of the DEM data in order to do
> this. My idea was that, since the DEMs are also images with a single color
> value per pixel (representing height), I could pass these DEMs as textures
> with the -t option and it would output a set of dds files which contain my
> DEM data at various resolutions. The co-ordinate system info and any other
> transformations to be applied on these dds files I would store in my scene
> graph which I output to the filesystem, but I wouldn't store the geometry
> itself.
>
> When I try to do "osgdem -t " it is giving me a set of dds subtiles, but
> when viewing them in osgviewer they are totally white, which means none of
> the height data is stored in these dds files. How can I achieve this ?
>
> Again, thanks for your time.
>
> Renzil
>
> > Date: Thu, 22 May 2008 09:00:08 +0100
> > From: "Robert Osfield"
> > Subject: Re: [osg-users] How to subtile DEMs ?
> > To: "OpenSceneGraph Users"
> > Message-ID:
> >
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Hi Renzil,
> >
> > I don't really understand what you mean.  The database built by osgdem
> > doesn't contain any DEMs, it's either just polygonal based or using
> > osgTerrain::TerrainTile if you use the --terrain option.  osgdem
> > builds the geometry data based on the DEMs it loads, but once the
> > geometry is created the DEM data is just deallocated as there is no
> > further use for it.
> >
> > Robert.
> >
> > On Wed, May 21, 2008 at 11:13 PM, renzil d'souza  wrote:
> >>
> >> Hi
> >>
> >> Currently osgdem (vpb-0.9.7) in paged-LOD mode generates various
> subtiles for textures which can be output as dds files. I need to subtile my
> DEM data in the same way as dds files, so I tried passing the DEM as a
> texture with "-t ". But the sub-tiles generated when viewed in OSG viewer
> are totally white. I have confirmed this through code that it is generating
> all the values as white. My DEM file format is tif and so are my textures,
> but my textures subtile correctly so why can't my DEMs ?
> >>
> >> I'm using SUSE Linux 10.3, OSG-2.4, gdal-1.5.1, and vpb-0.9.7. Thanks
> for your time.
> >>
> >> Renzil
> >> _________________________________________________________________
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