Hi,
I have the following simple program (modified texture rectangle sample). I'm reading a set of large (1920x1080) bitmaps from disk and swapping each callback loop. My problem is that the bmps need to be in BGRA instead of RGBA format. Can I change the TextureRectangle in OSG to compensate for this?

Mike Greene

//code

#include <osg/Notify>
#include <osg/TextureRectangle>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/TexMat>

#include <osg/Group>
#include <osg/Projection>
#include <osg/MatrixTransform>
#include <osgText/Text>

#include <osgDB/Registry>
#include <osgDB/ReadFile>

#include <osgViewer/Viewer>

osg::Image* img = new osg::Image();
osg::TextureRectangle* texture = new osg::TextureRectangle();

long texturecounter = 0;

class TextureChangeCallback : public osg::NodeCallback
{
public:
   TextureChangeCallback(
                      double delay = 0.05) :
_phaseS(35.0f),
       _phaseT(18.0f),
       _phaseScale(5.0f),
       _delay(delay),
       _prevTime(0.0)
   {
   }

   virtual void operator()(osg::Node*, osg::NodeVisitor* nv)
   {
if (texturecounter == 0) img = osgDB::readImageFile("c:\\mgreene\\data\\mach00.bmp"); if (texturecounter == 1) img = osgDB::readImageFile("c:\\mgreene\\data\\mach01.bmp"); if (texturecounter == 2) img = osgDB::readImageFile("c:\\mgreene\\data\\mach02.bmp"); if (texturecounter == 3) img = osgDB::readImageFile("c:\\mgreene\\data\\mach03.bmp"); if (texturecounter == 4) img = osgDB::readImageFile("c:\\mgreene\\data\\mach04.bmp"); if (texturecounter == 5) img = osgDB::readImageFile("c:\\mgreene\\data\\mach05.bmp");

           texture->setImage(img);
           texturecounter+=1;
           if (texturecounter == 6) texturecounter = 0;
}

private:

   float _phaseS, _phaseT, _phaseScale;

   double _delay;
   double _prevTime;
};

int main(int argc, char** argv)
{
   // use an ArgumentParser object to manage the program arguments.
   osg::ArgumentParser arguments(&argc,argv);

   osg::Group* root = new osg::Group;
   osg::BoundingBox bb(0.0f,0.0f,0.0f,1.0f,1.78f,1.78f);
   /////////////////
   osg::Vec3 top_left(bb.xMin(),bb.yMax(),bb.zMax());
   osg::Vec3 bottom_left(bb.xMin(),bb.yMax(),bb.zMin());
   osg::Vec3 bottom_right(bb.xMax(),bb.yMax(),bb.zMin());
   osg::Vec3 top_right(bb.xMax(),bb.yMax(),bb.zMax());
// create geometry
   osg::Geometry* geom = new osg::Geometry;

   osg::Vec3Array* vertices = new osg::Vec3Array(4);
   (*vertices)[0] = top_left;
   (*vertices)[1] = bottom_left;
   (*vertices)[2] = bottom_right;
   (*vertices)[3] = top_right;
   geom->setVertexArray(vertices);
osg::Vec2Array* texcoords = new osg::Vec2Array(4);
   (*texcoords)[0].set(0.0f, 0.0f);
   (*texcoords)[1].set(1.0f, 0.0f);
   (*texcoords)[2].set(1.0f, 1.0f);
   (*texcoords)[3].set(0.0f, 1.0f);
   geom->setTexCoordArray(0,texcoords);

   osg::Vec3Array* normals = new osg::Vec3Array(1);
   (*normals)[0].set(0.0f,-1.0f,0.0f);
   geom->setNormalArray(normals);
   geom->setNormalBinding(osg::Geometry::BIND_OVERALL);

   osg::Vec4Array* colors = new osg::Vec4Array(1);
   (*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
   geom->setColorArray(colors);
   geom->setColorBinding(osg::Geometry::BIND_OVERALL);

   geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, 4));

   // disable display list so our modified tex coordinates show up
   geom->setUseDisplayList(false);

   // load image
    img = osgDB::readImageFile("c:\\mgreene\\data\\mach00.bmp");

   // setup texture
    texture->setImage(img);

   osg::TexMat* texmat = new osg::TexMat;
   texmat->setScaleByTextureRectangleSize(true);

   // setup state
   osg::StateSet* state = geom->getOrCreateStateSet();
   state->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
   state->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);

   // turn off lighting
   state->setMode(GL_LIGHTING, osg::StateAttribute::OFF);

   // install 'update' callback
   osg::Geode* geode = new osg::Geode;
   geode->addDrawable(geom);
   geode->setUpdateCallback(new TextureChangeCallback());

   //////////////////////

   root->addChild(geode);

   // construct the viewer.
   osgViewer::Viewer viewer;

   // create a model from the images.
osg::Node* rootNode = root;//createModel((arguments.argc() > 1 ? arguments[1] : "b:\\test00.jpg"));//"Images/lz.rgb"));

   // add model to viewer.
   viewer.setSceneData(rootNode);

   viewer.realize();
while( !viewer.done() )
  {
     viewer.run();

  }
  return 0;

   // return viewer.run();
}

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