Hi Hugo, Using a Camera DrawCallback would be one way, or implementing your own GraphicsOperation that is attached to the GraphicsWindow.
Could you explain a bit more about what you are trying to do. It almost sounds like you want to do just OpenGL rendering, no OSG rendering at all. Robert. On Wed, Jun 4, 2008 at 10:09 PM, Hugo Juarez Corrá <[EMAIL PROTECTED]> wrote: > Hi All, > > Can I use OpenGL commands directly on osgViewer (without a wrapper)?? > I don't want create an object that inherits osg::Drawable to render my > OpenGL commands. > I would like use osgViewer just to render my OpenGL commands, is it possible? > > Thanks in advance, > Hugo. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org