Hi Paul,

On Fri, Jun 6, 2008 at 8:36 AM, Paul Melis <[EMAIL PROTECTED]> wrote:
> When an osgText::Text3D drawable is read from a .osg file its character
> depth does not get applied, as its glyph representation isn't recomputed.
> The osgtext3D example doesn't reveal this, as other methods are called after
> applying the character depth which do force a glyph update. I've submitted a
> patch^H^H^H^H^H an updated header files to osg-submissions for this one.

Yep, spotted the submissions patch, I'll be doing a submission work
today so should
merge this fix then.

> The other problem I found was that with the osgtext3D example the bounds of
> one of the text object isn't taken into account to update the clipping
> planes. Simply running the osgtext3D example and rotating the scene so that
> the string "CharacterSize..." is pointing away should reveal the problem.

The Text3D has a bug in the bounding box computation.  I spotted this
on shortly after merging the submission and notified the author of it,
but as yet no fix has come forward.  I haven't had yet had a chance to
take the code apart myself yet to fix it.

> Btw, I notice a lot of lines "Doing release context" output by
> osgthirdpersonview in a recent svn version and noticed the log message where
> the responsible notify() was introduced. Are the messages a sign of
> something bad happening or is their log level set too high?

Nothing bad happening, just zealous debug messages I've added to
monitoring single threaded makeCurrent/releaseContext  support - I've
just checked in quietening down of the code.

Robert.
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