Dont have time to examine lots of source code in detail right now (much code seems superfluous to the issue at hand; eg EventHandlers, lights, callbacks, sphere, non-trivial shaders, etc)
>From a quick review, seems the scene could be written to a .osg file. If so, when loaded into osgviewer, does the problem persist (ie, does it travel with the data)? -- mew On Fri, Jun 13, 2008 at 8:34 AM, Christian Heine <[EMAIL PROTECTED]> wrote: > Hello, > > in the last few day's i posted in the Issue on sharing shaders between > objects thread, that i've trouble in sharing shaders and unfiorms. If i > create two shaders (dot3) and two objects i got the same shader result on > each object. > > Now i figured out, that the failure occurs if i use the same code for the > geometry generation of the objects and transform them with > osg::PositionAttitudeTransform on differend positions. It seems too me, that > this transformations are ignored on shader execution. If i create (simple > plane) the transformed object with transformation values on geometry > generation all seems to handled correct ... > > Is this a possible bug? Or is this intend and i have to consider something > else? > > Best regards, > Chrisitan > > P.S.: I've added the manipulated shadertest source where the 2nd quad has a > generated geometry regarding the transformation... > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

