Hi Sherman,

You could try using an osg::AutoTransform that is positioned at your
XYZ and set up to scale to screen coords and rotate to screen, then
have the subraph by offset up the Y axis (effectively in screen space)
to give you the offset you want.

Cheers,
Robert.

On Sun, Jun 22, 2008 at 1:28 AM, sherman wilcox
<[EMAIL PROTECTED]> wrote:
> I have nodes (models, text, etc.) that are positioned in XYZ
> coordinates that I wish to offset in screen space. My question is
> what's the best/fastest way to do this. An example follows. I have a
> piece of text that acts as a label for a point on a sphere. In this
> case that sphere is an osg ellipsoid model generated by virtual planet
> builder. I position the text at a given lat/lon/altitude which I
> translate to a XYZ world coordinate. However, I wish to offset the
> text in screen space by X,Y pixels. Imagine you want to label a point
> of interest on this globe but you want the label itself to be offset
> (updated every frame) by X pixels in the x-dimension and Y pixels in
> the y-dimension. I have one osg::MatrixTransform node acting as the
> parent of each text object. I have about 100 of these labels objects.
> I need to update the offset of the text every few frames. Doesn't have
> to be every frame, I can accept lazy updates - but it is something
> that needs to occur rather frequently.
>
> What's the best way to accomplish this? I have something working but
> it's rather slow with 50 or more objects. I'm using IntersectVisitor
> in the algorithm which is killing performance. Any suggestions?
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>
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