Yes, everything derived from osg::Referenced should have its destructor protected, which ensures such an object cannot be created on the stack. See the ref_ptr tutorial.
-- mew On Tue, Jun 24, 2008 at 3:34 PM, O'Malley, James <james.o'[EMAIL PROTECTED]> wrote: > Is there a reason the destructor for the Shader object is protected? > > Kevin O'Malley -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

