Hi,
Is it an update callback or a cull calback ?
On Wed, Jun 25, 2008 at 5:11 PM, Ahmed Nawar <[EMAIL PROTECTED]>
wrote:
>
> Dear All,
>
> i attached a callback to a geode node.
>
> CallBack operator:
>
> void GeodeCallBack::operator()( osg::Node* node, osg::NodeVisitor* nv )
> {
>
> osg::Geode* geode =
> dynamic_cast<osg::Geode*>( node );
>
> geode->removeDrawables(0,geode->getNumDrawables ());
>
> // get different drawable.
> osg::Drawable *d = drawableBuilder->getDrawable(dataPoint->shape);
>
> geode->addDrawable( d );
>
> traverse( node, nv );
> }
>
>
> 1- is it Ok to change the geode's contains in the callback?
> 2- some times the " geode->addDrawable( d ); " terminate the program. any
> ideas?
>
> Thanks,
> Ahmed Nawar
> _______________________________________________
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> [email protected]
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>
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