I'm attempting to define a "centroid varying variable":
<http://www.opengl.org/pipeline/article/vol003_6/>
Why do I need the "#version 120" line?
I send my shader programs through the C-Preprocessor (cpp) before giving them
to OSG and CPP doesn't like this line (clearly it thinks its a command it
should understand)..
I assume this line is defining the Shader Version to use (1.2). If I don't have
this line, the shader compiler doesn't like the "centroid" word.
Setting OSG_NOTIFY_LEVEL seems to report that glslLanguageVersion=1.2 even when
I don't use #version.
Is there some other way to tell the shader compiler/OSG that that the shader is
a 1.2 shader?
While I'm at it, does the shader compiler natively support any CPP directives
(i.e. # commands).?
Paul P.
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