Hi Leeten, You'll need to make sure that the GraphicsWindowWin32 symbols are linked into your app.
Have a look at the osgstaticviewer example for guidance on how to pull in the required symbols. Robert. 2008/7/9 Leeten <[EMAIL PROTECTED]>: > Hi, > > > > I'm building OSG 2.4 under Win32 Static Link Debug. I followed the > "Win32 static link" > (http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/Win32StaticLink) > to config my VC 2003.net. After I built core static libs, I built the > osgviewerMFC example and here is the problem: it can not create > GraphicsContext. > > The code is followed: > > /// MFC_OSG.cpp > > osg::GraphicsContext* gc = > osg::GraphicsContext::createGraphicsContext(traits.get()); > > The above gc was 0. > > > > And I trace the core code, in GraphicsContext.cpp, line 44: > > static ref_ptr<GraphicsContext::WindowingSystemInterface> > s_WindowingSystemInterface; > > return s_WindowingSystemInterface; > > The above s_ WindowingSystemInterface was 0. > > > > I've no idea to solve this problem, could anyone give me some suggestion? > > Thanks very much. > > > 2008-07-09 > ________________________________ > Leeten > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

